At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
More Quotes from Graham Nelson:
The single biggest is to stop the player from getting stuck and getting bored always think like the player as well as the designer.Graham Nelson
It's frequently over-praised now, and I've enjoyed watching a generation of 'angry young men' critics beginning to say, well what's so good
Graham Nelson
The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.
Graham Nelson
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
Graham Nelson
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Graham Nelson
This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.
Graham Nelson
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Based on Keywords: archived, curses, newsgroupsI'm a firm believer that character is highly overrated. Character is a trick that we do with the audience's collusion.
William H. Macy
I have to eat in a way that's good for me.
Mike McCready
Scream was great for what it was. For a horror film, it was intelligent, it was funny, it took a laugh at itself.
Neve Campbell