A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
More Quotes from Graham Nelson:
The single biggest is to stop the player from getting stuck and getting bored always think like the player as well as the designer.Graham Nelson
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
Graham Nelson
Remember that 'Curses', being free, is circulated much more widely than shareware games, so it gets more than its fair share of attention.
Graham Nelson
Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
Graham Nelson
Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
Graham Nelson
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.
Graham Nelson
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