Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
More Quotes from Graham Nelson:
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.Graham Nelson
This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.
Graham Nelson
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Graham Nelson
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
Graham Nelson
I have been working on a more serious game, called 'Jigsaw', for about 18 months, but don't hold your breath. it'll be a while arriving.
Graham Nelson
Readers Who Like This Quotation Also Like:
Minnesotans really think they run the whole world, I love that.Louie Anderson
I strongly suggest that we play down basics like who influenced whom, and instead study the way the influence is transformed, in other words: how the artist made it his own.
Lukas Foss
I found my interest lapse in both acting and racing.
Lillie Langtry