Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
More Quotes from Graham Nelson:
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.Graham Nelson
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham Nelson
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
Graham Nelson
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
Graham Nelson
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Graham Nelson
The single biggest is to stop the player from getting stuck and getting bored always think like the player as well as the designer.
Graham Nelson
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Based on Topics: Writing QuotesBased on Keywords: ambiguity, parser, sensitivity
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