We spent an afternoon with him and showed him what we had done with some other gaming properties and told him it would have been an honor and a pleasure to work with him. At the time he declined and said he wasn't interested in working with us.
More Quotes from David DeMartini:
That was an intense situation you're trying to direct Marlon Brando. Imagine that. It was a little intimidating for him at first, but Brando would give him a jab and say 'Hey, if it's not coming out the way you want it, let me know' and they just got into it.David DeMartini
The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world for the videogame, we felt it was important to build a complex and responsive open-world that puts you in the heart of the action. The deeper you are into the experience the better the game gets.
David DeMartini
He didn't want a whole bunch of people sitting around listening to him.
David DeMartini
It was hard to curb our immediate enthusiasm, but we had to do the research. Would 'The Godfather' resonate with our game consumers, and what approach would we have to take that would make it compelling as a game
David DeMartini
Duval and Caan were not easy things to make happen, but they were very open-minded to it. They both lent very great performances to the game. You could see how they reached back and grabbed that character from . . . 30 years earlier and kind of pulled that character forward.
David DeMartini
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