Jamil Moledina Quotes (12 Quotes)


    In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves. With that in mind, this GDC keynote, along with the Nintendo keynote by Satoru Iwata, have both been in development for several months, and contain significant editorial value and developer takeaway.

    We are extremely happy to host the awards ceremony at the Game Developers Conference. We believe it's important to celebrate the individual recipients and provide them with as much exposure as possible.

    Game creators have earned the recognition we give other celebrities such as movie stars and pop singers, and they've provided an undeniable contribution to world culture in light of the hours of entertainment they deliver. Games really are a 21st century art form, and our goal in hosting and producing the Game Developers Choice Awards is to validate the achievements of these creative artists.

    Recognizing and showcasing individual achievement in the creation of games is a core principle of the GDC. For that reason, we are proud to produce and host the Choice Awards.

    Walk of Game is a powerful validation of the contribution that games provide to world culture. One of the core goals of the GDC is to honor the developers who make games the art form that they have become, and we support Walk of Game as it provides a lasting tribute to the people who create the amazing games we play.


    Better graphics alone is no longer a compelling proposition for buying a new game console. If we keep producing sequels to existing franchises, we are grazing the same field.

    Through this inaugural competition, GDC and the CG Society aim to promote the professional development and recognition of the art and artists of games. We are excited to focus on rewarding excellence in original art, since that dovetails with the focus of the GDC to provoke creativity in all elements of game creation.

    Mr. Harrison's talk comes at the perfect time for the eager developer audience at the GDC. His discussion will answer many questions developers have for Sony at this stage before the impending PS3 launch.

    The game industry is cyclical. So, what happens every four or five years, they have a new generation of technology, a new generation of home devices that you can plug into the television and also handheld devices.

    Video Games Live is a milestone in the evolution of games as an art form in world culture. Featuring VGL at GDC fits in perfectly with our goals of provoking innovation among game creators, and producing ideas that have dramatic reach into the greater entertainment audience.

    His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.

    We are extremely honored to feature an experienced platform leader such as Satoru Iwata as a keynote speaker. As Nintendo reinvents the scope of what games can be, it is ever more crucial to share their creative and market-growing philosophies with the other leaders of the game creation industry.


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