Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.
More Quotes from Don Bluth:
Dragon's Lair, for some reason, still commands shelf-life. If you go into a store, they will have Dragon's Lair somewhere in the store. And for 18 years this has been going on. So let's say that must mean there's an audience that wants to see it.Don Bluth
If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
Don Bluth
Shelf-life for a regular video game usually is about three to five years, and that's it.
Don Bluth
All the painting on the cels was farmed out to women all over the city of Los Angeles. They took it into their kitchens and painted it.
Don Bluth
When we originally made the game Dragon's Lair, we had no idea the impact it would have on the game market. It was something new at the time it was the first of the laserdisc games, and random-access was a brand-new technology.
Don Bluth
I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
Don Bluth
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Based on Topics: Movies QuotesBased on Keywords: clam, closes
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