Roberta Williams Quotes (18 Quotes)


    I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.

    I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.

    I am most proud of the development of the characters as personalities that game players could relate to and care about.

    An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.

    With computer games we're sort of heading into a new area here. Entertainment is getting more sophisticated, we can have actors now, (and) story lines can be of a more mature subject matter.



    King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.

    Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.


    I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.

    I believe the adventure game genre will never die any more than any type of storytelling would ever die.

    The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.

    You play the main character, who is Adrian Delaney, a young woman. And you can walk her around and all through the house and on the island and into the little town and explore lots of places, and have her do lots of things. And so, being interactive, you can make lots and lots of choices.

    If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.

    It seems we always exceed even our own expectations-after a lot of hard work, though!

    My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.

    I believe I used to be more well-known in times past when computer owners were fewer but more knowledgeable about the computer industry than in today's world where there are more computer owners who are less knowledgeable about individual people andor goings-on within the industry in general. I'm not crying about this though - in general, I prefer a certain amount of anonymity.

    Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.


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