Trip Hawkins Quotes (42 Quotes)


    I know that's a surprising statement, but look at the revenue breakdown in the business Content salesmeaning games, music, video, etc.brings in less than 1 percent of all wireless IT revenue. Voice is a 98 billion dollar market, and data is at 4 billion. But content is only a small slice of the 4 billion data figure.

    We'll look at the japanese launch as a model and aspire to have things go as well as they did over there.

    I heard about one very active online game in which two avatars highly customizable drawings or photos of people, animals, cartoon characters, or inanimate objects that online users employ as identification in communicating with their peers got married in the game. Later, I found out that the two people behind the avatars really did get married. And have children.

    Anything that comes along that gives people a new way to have social contact, they adopt it.

    We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.


    There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics.

    I shouldn't speculate a lot about what their plans are because every company feels differently about when to announce what they're doing with 3DO.

    With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

    Lower labor costs and tax benefits have, for example, caused publishers like EA, UbiSoft, and others to move more production to Canada.

    As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles.

    We're all going to be dead in 100 years, so in the meantime if you want to use the most advanced system this year, then you have to buy a 3DO.

    We want to make as big a market as we can with our current product.

    What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.

    Sorry to say it, but an awful lot of us are not happy, and we're not sure why. We're bored and lonely. Too often we're popping Prozac. We want to interact and be entertained constantly.

    Steve never knew his parents. He makes so much noise in life, he cries so loud about everything, that I keep thinking he feels that if he just cries loud enough, his real parents will hear and know that they made a mistake giving him up.

    But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share.

    HD will only be relevant in the long run if applications like football use it effectively to enable you to see more of the field.

    Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.

    None of the microprocessors Sony and Sega are using in their systems were available at the time we designed ours.

    I can't tell you how important it was for us to be successful in japan.

    But we also think that we've got more quite alot more support than any new format has ever had.

    From day one our next generation system will run all our exsisting software - so that gives us a head start.

    The way companies hang on to their marketshare is by being scared.

    it isn't all about content. Not now, it isn't, anyway.

    And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time.

    SONY have had a graphic workstation business they understand polygon rendering and have special customers that demand it.

    There have always been a lot of exclusive licenses and sometimes the publisher cuts some corners or gets a bit lazy and the quality goes down.

    Today's top-rated games leverage the available infrastructure to deliver a rich experience and also leverage the inherent social connectivity that mobile gaming offers consumers. Digital Chocolate is highly supportive of this group's effort to advance the platform for mobile gaming and to enable a better user experience.

    But we're fairly comfortable that our next generation hardware will blow everything those guys are doing out of the water

    So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new.

    It is very unfortunate that it is now very hard to innovate because of the cost-structure.

    What I see at this time is that there is a 94 billion gap to make up, and I think the mobile content industry can indeed catch up to voice. But I believe it'll take about eight years to do it.

    Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!

    You'd be surprised at how many women are joining those leagues.

    Online console gaming will continue to grow at a healthy pace.

    All those kids that played video games ten years ago, they're adults now and they've got even more money to spend, and there's a whole bunch of new kids as well.

    I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation.

    Guys aren't apt to call up each other and say, 'Hi, I'm lonely ... let's talk.' They're much more inclined to join a baseball fantasy league or participate in a March Madness-type score-guessing group.

    If you always wanted to wait for something better, you'd never buy anything, right?

    None of our competitors have ever made two systems that run the same software.

    We don't think we need a next-generation product until there's more pressure in the marketplace.

    The only problem we've had is the amount of time it's taking people to develop titles.


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